⊷ The spy: Will try to guess the round's location. Infer from others' questions and answers.
⊶ Other players: Figure out who the spy is by asking questions.
Each round will be of 10-15 minutes.
Game ends if either the clock runs out, SPY guesses the location CORRECTLY, OR the spy is identified by others.
⊶ The location: The round starts, each player is given a location. The location is the same for all players (e.g., Bank) except for one player, who is randomly given the 'SPY' card. The spy does not know the round's location.
⊷ Questioning: The game host (person who started the game) begins by questioning another player about the location. Example: "Is this a place where children are welcome?"
⊶ Answering: The questioned player MUST answer. No follow up questions allowed. After they answer, it's then their turn to ask someone else a question. This continues until round is over.
⊷ No retaliation questions: If someone asked you a question for their turn, you cannot, then immediately ask them a question back for your turn. You MUST choose someone else.
At any time, a player can try to indict a suspected spy by putting that suspect up for vote. They must say "I'd like to put player X up for vote." Then go one by one clockwise around the circle, and each player much cast their vote if they're in agreement to indict. If any player votes no, the round continues as it was. Each person can only put a suspect up for vote once per round. Use it wisely! If a player is indicted ONLY BY EVERYONE, they must reveal whether or not they are the spy and the round ends.
At any time, the spy can reveal that they are the spy and make a guess at what the location is. The round immediately ends.